《index》GL, #2

PyOpenGL はじめました記事一覧
PyOpenGL はじめました

《著》小粒ちゃん+α《監修》小泉ひよ子とタマゴ倶楽部
第0版♪2006/09/21 ● 第1版♪2009/04/07

>>> dir(OpenGL.GL)

... zap ...
'GLbitfield', 'GLboolean', 'GLbyte', 'GLclampd', 'GLclampf', 'GLdouble', 'GLenum', 'GLerror', 'GLfloat', 'GLint', 'GLshort', 'GLsizei', 'GLubyte', 'GLuint', 'GLushort', 'GLvoid', 'OpenGL', 'VERSION', '__builtins__', '__doc__', '__file__', '__name__', '__path__', 'arrays', 'constant', 'constants', 'contextdata', 'converters', 'ctypes', 'error', 'exceptional', 'extensions',
# glA
'glAccum', 'glActiveTexture', 'glAlphaFunc', 'glAreTexturesResident', 'glArrayElement', 'glAttachShader',
# glB
'glBegin', 'glBeginConditionalRender', 'glBeginQuery', 'glBeginTransformFeedback', 'glBindAttribLocation', 'glBindBuffer', 'glBindBufferBase', 'glBindBufferRange', 'glBindFragDataLocation', 'glBindTexture', 'glBitmap', 'glBlendColor', 'glBlendEquation', 'glBlendEquationSeparate', 'glBlendFunc', 'glBlendFuncSeparate', 'glBufferData', 'glBufferSubData',
# glC
'glCallList', 'glCallLists', 'glCheckError', 'glClampColor', 'glClear', 'glClearAccum', 'glClearBufferfi', 'glClearBufferfv', 'glClearBufferiv', 'glClearBufferuiv', 'glClearColor', 'glClearDepth', 'glClearIndex', 'glClearStencil', 'glClientActiveTexture', 'glClipPlane', 'glColor', 'glColor3b', 'glColor3bv', 'glColor3d', 'glColor3dv', 'glColor3f', 'glColor3fv', 'glColor3i', 'glColor3iv', 'glColor3s', 'glColor3sv', 'glColor3ub', 'glColor3ubv', 'glColor3ui', 'glColor3uiv', 'glColor3us', 'glColor3usv', 'glColor4b', 'glColor4bv', 'glColor4d', 'glColor4dv', 'glColor4f', 'glColor4fv', 'glColor4i', 'glColor4iv', 'glColor4s', 'glColor4sv', 'glColor4ub', 'glColor4ubv', 'glColor4ui', 'glColor4uiv', 'glColor4us', 'glColor4usv', 'glColorMask', 'glColorMaski', 'glColorMaterial', 'glColorPointer', 'glColorPointerb', 'glColorPointerd', 'glColorPointerf', 'glColorPointeri', 'glColorPointers', 'glColorPointerub', 'glColorPointerui', 'glColorPointerus', 'glColorSubTable', 'glColorTable', 'glColorTableParameterfv', 'glColorTableParameteriv', 'glCompileShader', 'glCompressedTexImage1D', 'glCompressedTexImage2D', 'glCompressedTexImage3D', 'glCompressedTexSubImage1D', 'glCompressedTexSubImage2D', 'glCompressedTexSubImage3D', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyColorSubTable', 'glCopyColorTable', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glCopyPixels', 'glCopyTexImage1D', 'glCopyTexImage2D', 'glCopyTexSubImage1D', 'glCopyTexSubImage2D', 'glCopyTexSubImage3D', 'glCreateProgram', 'glCreateShader', 'glCullFace',
# glD
'glDeleteBuffers', 'glDeleteLists', 'glDeleteProgram', 'glDeleteQueries', 'glDeleteShader', 'glDeleteTextures', 'glDepthFunc', 'glDepthMask', 'glDepthRange', 'glDetachShader', 'glDisable', 'glDisableClientState', 'glDisableVertexAttribArray', 'glDisablei', 'glDrawArrays', 'glDrawBuffer', 'glDrawBuffers', 'glDrawElements', 'glDrawElementsub', 'glDrawElementsui', 'glDrawElementsus', 'glDrawPixels', 'glDrawPixelsb', 'glDrawPixelsf', 'glDrawPixelsi', 'glDrawPixelss', 'glDrawPixelsub', 'glDrawPixelsui', 'glDrawPixelsus', 'glDrawRangeElements',
# glE
'glEdgeFlag', 'glEdgeFlagPointer', 'glEdgeFlagPointerb', 'glEdgeFlagv', 'glEnable', 'glEnableClientState', 'glEnableVertexAttribArray', 'glEnablei', 'glEnd', 'glEndConditionalRender', 'glEndList', 'glEndQuery', 'glEndTransformFeedback', 'glEvalCoord1d', 'glEvalCoord1dv', 'glEvalCoord1f', 'glEvalCoord1fv', 'glEvalCoord2d', 'glEvalCoord2dv', 'glEvalCoord2f', 'glEvalCoord2fv', 'glEvalMesh1', 'glEvalMesh2', 'glEvalPoint1', 'glEvalPoint2',
# glF
'glFeedbackBuffer', 'glFinish', 'glFlush', 'glFogCoordPointer', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordf', 'glFogCoordfv', 'glFogf', 'glFogfv', 'glFogi', 'glFogiv', 'glFrontFace', 'glFrustum', 'glGenBuffers', 'glGenLists', 'glGenQueries', 'glGenTextures', 'glGetActiveAttrib', 'glGetActiveUniform', 'glGetAttachedShaders', 'glGetAttribLocation', 'glGetBoolean', 'glGetBooleani_v', 'glGetBooleanv', 'glGetBufferParameteriv', 'glGetBufferPointerv', 'glGetBufferSubData', 'glGetClipPlane', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glGetCompressedTexImage', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glGetDouble', 'glGetDoublev', 'glGetError', 'glGetFloat', 'glGetFloatv', 'glGetFragDataLocation', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glGetInfoLog', 'glGetInteger', 'glGetIntegeri_v', 'glGetIntegerv', 'glGetLightfv', 'glGetLightiv', 'glGetMapdv', 'glGetMapfv', 'glGetMapiv', 'glGetMaterialfv', 'glGetMaterialiv', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glGetPixelMapfv', 'glGetPixelMapuiv', 'glGetPixelMapusv', 'glGetPointerv', 'glGetPolygonStipple', 'glGetPolygonStippleub', 'glGetProgramInfoLog', 'glGetProgramiv', 'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glGetQueryiv', 'glGetSeparableFilter', 'glGetShaderInfoLog', 'glGetShaderSource', 'glGetShaderiv', 'glGetString', 'glGetStringi', 'glGetTexEnvfv', 'glGetTexEnviv', 'glGetTexGendv', 'glGetTexGenfv', 'glGetTexGeniv', 'glGetTexImage', 'glGetTexImageb', 'glGetTexImaged', 'glGetTexImagef', 'glGetTexImagei', 'glGetTexImages', 'glGetTexImageub', 'glGetTexImageui', 'glGetTexImageus', 'glGetTexLevelParameterfv', 'glGetTexLevelParameteriv', 'glGetTexParameterIiv', 'glGetTexParameterIuiv', 'glGetTexParameterfv', 'glGetTexParameteriv', 'glGetTransformFeedbackVarying', 'glGetUniformLocation', 'glGetUniformfv', 'glGetUniformiv', 'glGetUniformuiv', 'glGetVertexAttribIiv', 'glGetVertexAttribIuiv', 'glGetVertexAttribPointerv', 'glGetVertexAttribdv', 'glGetVertexAttribfv', 'glGetVertexAttribiv', 'glHint', 'glHistogram', 'glIndexMask', 'glIndexPointer', 'glIndexPointerb', 'glIndexPointerd', 'glIndexPointerf', 'glIndexPointeri', 'glIndexPointers', 'glIndexPointerub', 'glIndexd', 'glIndexdv', 'glIndexf', 'glIndexfv', 'glIndexi', 'glIndexiv', 'glIndexs', 'glIndexsv', 'glIndexub', 'glIndexubv', 'glInitNames', 'glInterleavedArrays', 'glIsBuffer', 'glIsEnabled', 'glIsEnabledi', 'glIsList', 'glIsProgram', 'glIsQuery', 'glIsShader', 'glIsTexture', 'glLight', 'glLightModelf', 'glLightModelfv', 'glLightModeli', 'glLightModeliv', 'glLightf', 'glLightfv', 'glLighti', 'glLightiv', 'glLineStipple', 'glLineWidth', 'glLinkProgram', 'glListBase', 'glLoadIdentity', 'glLoadMatrixd', 'glLoadMatrixf', 'glLoadName', 'glLoadTransposeMatrixd', 'glLoadTransposeMatrixf', 'glLogicOp', 'glMap1d', 'glMap1f', 'glMap2d', 'glMap2f', 'glMapBuffer', 'glMapGrid1d', 'glMapGrid1f', 'glMapGrid2d', 'glMapGrid2f', 'glMaterial', 'glMaterialf', 'glMaterialfv', 'glMateriali', 'glMaterialiv', 'glMatrixMode', 'glMinmax', 'glMultMatrixd', 'glMultMatrixf', 'glMultTransposeMatrixd', 'glMultTransposeMatrixf', 'glMultiDrawArrays', 'glMultiDrawElements', 'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f', 'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv', 'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d', 'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv', 'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s', 'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv', 'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i', 'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv', 'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f', 'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv', 'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glNewList', 'glNormal', 'glNormal3b', 'glNormal3bv', 'glNormal3d', 'glNormal3dv', 'glNormal3f', 'glNormal3fv', 'glNormal3i', 'glNormal3iv', 'glNormal3s', 'glNormal3sv', 'glNormalPointer', 'glNormalPointerb', 'glNormalPointerd', 'glNormalPointerf', 'glNormalPointeri', 'glNormalPointers', 'glOrtho', 'glPassThrough', 'glPixelMapfv', 'glPixelMapuiv', 'glPixelMapusv', 'glPixelStoref', 'glPixelStorei', 'glPixelTransferf', 'glPixelTransferi', 'glPixelZoom', 'glPointParameterf', 'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv', 'glPointSize', 'glPolygonMode', 'glPolygonOffset', 'glPolygonStipple', 'glPopAttrib', 'glPopClientAttrib', 'glPopMatrix', 'glPopName', 'glPrioritizeTextures', 'glPushAttrib', 'glPushClientAttrib', 'glPushMatrix', 'glPushName',
# glR
'glRasterPos', 'glRasterPos2d', 'glRasterPos2dv', 'glRasterPos2f', 'glRasterPos2fv', 'glRasterPos2i', 'glRasterPos2iv', 'glRasterPos2s', 'glRasterPos2sv', 'glRasterPos3d', 'glRasterPos3dv', 'glRasterPos3f', 'glRasterPos3fv', 'glRasterPos3i', 'glRasterPos3iv', 'glRasterPos3s', 'glRasterPos3sv', 'glRasterPos4d', 'glRasterPos4dv', 'glRasterPos4f', 'glRasterPos4fv', 'glRasterPos4i', 'glRasterPos4iv', 'glRasterPos4s', 'glRasterPos4sv', 'glReadBuffer', 'glReadPixels', 'glReadPixelsb', 'glReadPixelsd', 'glReadPixelsf', 'glReadPixelsi', 'glReadPixelss', 'glReadPixelsub', 'glReadPixelsui', 'glReadPixelsus', 'glRectd', 'glRectdv', 'glRectf', 'glRectfv', 'glRecti', 'glRectiv', 'glRects', 'glRectsv', 'glRenderMode', 'glResetHistogram', 'glResetMinmax', 'glRotate', 'glRotated', 'glRotatef',
# glS
'glSampleCoverage', 'glScale', 'glScaled', 'glScalef', 'glScissor', 'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d', 'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv', 'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s', 'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv', 'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us', 'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glSelectBuffer', 'glSeparableFilter2D', 'glShadeModel', 'glShaderSource', 'glStencilFunc', 'glStencilFuncSeparate', 'glStencilMask', 'glStencilMaskSeparate', 'glStencilOp', 'glStencilOpSeparate',
# glT
'glTexCoord', 'glTexCoord1d', 'glTexCoord1dv', 'glTexCoord1f', 'glTexCoord1fv', 'glTexCoord1i', 'glTexCoord1iv', 'glTexCoord1s', 'glTexCoord1sv', 'glTexCoord2d', 'glTexCoord2dv', 'glTexCoord2f', 'glTexCoord2fv', 'glTexCoord2i', 'glTexCoord2iv', 'glTexCoord2s', 'glTexCoord2sv', 'glTexCoord3d', 'glTexCoord3dv', 'glTexCoord3f', 'glTexCoord3fv', 'glTexCoord3i', 'glTexCoord3iv', 'glTexCoord3s', 'glTexCoord3sv', 'glTexCoord4d', 'glTexCoord4dv', 'glTexCoord4f', 'glTexCoord4fv', 'glTexCoord4i', 'glTexCoord4iv', 'glTexCoord4s', 'glTexCoord4sv', 'glTexCoordPointer', 'glTexCoordPointerb', 'glTexCoordPointerd', 'glTexCoordPointerf', 'glTexCoordPointeri', 'glTexCoordPointers', 'glTexEnvf', 'glTexEnvfv', 'glTexEnvi', 'glTexEnviv', 'glTexGend', 'glTexGendv', 'glTexGenf', 'glTexGenfv', 'glTexGeni', 'glTexGeniv', 'glTexImage1D', 'glTexImage1Db', 'glTexImage1Df', 'glTexImage1Di', 'glTexImage1Ds', 'glTexImage1Dub', 'glTexImage1Dui', 'glTexImage1Dus', 'glTexImage2D', 'glTexImage2Db', 'glTexImage2Df', 'glTexImage2Di', 'glTexImage2Ds', 'glTexImage2Dub', 'glTexImage2Dui', 'glTexImage2Dus', 'glTexImage3D', 'glTexImage3Db', 'glTexImage3Df', 'glTexImage3Di', 'glTexImage3Ds', 'glTexImage3Dub', 'glTexImage3Dui', 'glTexImage3Dus', 'glTexParameter', 'glTexParameterIiv', 'glTexParameterIuiv', 'glTexParameterf', 'glTexParameterfv', 'glTexParameteri', 'glTexParameteriv', 'glTexSubImage1D', 'glTexSubImage1Db', 'glTexSubImage1Df', 'glTexSubImage1Di', 'glTexSubImage1Ds', 'glTexSubImage1Dub', 'glTexSubImage1Dui', 'glTexSubImage1Dus', 'glTexSubImage2D', 'glTexSubImage2Db', 'glTexSubImage2Df', 'glTexSubImage2Di', 'glTexSubImage2Ds', 'glTexSubImage2Dub', 'glTexSubImage2Dui', 'glTexSubImage2Dus', 'glTexSubImage3D', 'glTexSubImage3Db', 'glTexSubImage3Df', 'glTexSubImage3Di', 'glTexSubImage3Ds', 'glTexSubImage3Dub', 'glTexSubImage3Dui', 'glTexSubImage3Dus', 'glTransformFeedbackVaryings', 'glTranslate', 'glTranslated', 'glTranslatef',
# glU
'glUniform1f', 'glUniform1fv', 'glUniform1i', 'glUniform1iv', 'glUniform1ui', 'glUniform1uiv', 'glUniform2f', 'glUniform2fv', 'glUniform2i', 'glUniform2iv', 'glUniform2ui', 'glUniform2uiv', 'glUniform3f', 'glUniform3fv', 'glUniform3i', 'glUniform3iv', 'glUniform3ui', 'glUniform3uiv', 'glUniform4f', 'glUniform4fv', 'glUniform4i', 'glUniform4iv', 'glUniform4ui', 'glUniform4uiv', 'glUniformMatrix2fv', 'glUniformMatrix2x3fv', 'glUniformMatrix2x4fv', 'glUniformMatrix3fv', 'glUniformMatrix3x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4fv', 'glUniformMatrix4x2fv', 'glUniformMatrix4x3fv', 'glUnmapBuffer', 'glUseProgram',
# glV
'glValidateProgram', 'glVertex', 'glVertex2d', 'glVertex2dv', 'glVertex2f', 'glVertex2fv', 'glVertex2i', 'glVertex2iv', 'glVertex2s', 'glVertex2sv', 'glVertex3d', 'glVertex3dv', 'glVertex3f', 'glVertex3fv', 'glVertex3i', 'glVertex3iv', 'glVertex3s', 'glVertex3sv', 'glVertex4d', 'glVertex4dv', 'glVertex4f', 'glVertex4fv', 'glVertex4i', 'glVertex4iv', 'glVertex4s', 'glVertex4sv', 'glVertexAttrib1d', 'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv', 'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d', 'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv', 'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d', 'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv', 'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv', 'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub', 'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv', 'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv', 'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv', 'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv', 'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribI1i', 'glVertexAttribI1iv', 'glVertexAttribI1ui', 'glVertexAttribI1uiv', 'glVertexAttribI2i', 'glVertexAttribI2iv', 'glVertexAttribI2ui', 'glVertexAttribI2uiv', 'glVertexAttribI3i', 'glVertexAttribI3iv', 'glVertexAttribI3ui', 'glVertexAttribI3uiv', 'glVertexAttribI4bv', 'glVertexAttribI4i', 'glVertexAttribI4iv', 'glVertexAttribI4sv', 'glVertexAttribI4ubv', 'glVertexAttribI4ui', 'glVertexAttribI4uiv', 'glVertexAttribI4usv', 'glVertexAttribIPointer', 'glVertexAttribPointer', 'glVertexPointer', 'glVertexPointerb', 'glVertexPointerd', 'glVertexPointerf', 'glVertexPointeri', 'glVertexPointers', 'glViewport',
# glW
'glWindowPos2d', 'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i', 'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d', 'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i', 'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv', 'glget', 'images', 'imaging', 'lazy', 'name', 'platform', 'pointers', 'simple', 'wrapper']#

Last updated♪09/04/27