蜂の巣:敷地の配色
class CombStone(Ostone):
def __init__(self, client, x, y):
super(self.__class__, self).__init__(client, x, y, state=False,
Stroke=Brushes.Black, Fill=Brushes.Green)
やがて先手/後手の領地となる、空地(緑)を表わします。
class BlackStone(Ostone):
def __init__(self, client, x, y):
super(self.__class__, self).__init__(client, x, y, state=False,
Stroke=Brushes.Black, Fill=Brushes.Black)
先手の領地(黒)を表わします。
class WhiteStone(Ostone):
def __init__(self, client, x, y):
super(self.__class__, self).__init__(client, x, y, state=False,
Stroke=Brushes.Black, Fill=Brushes.White)
後手の領地(白)を表わします。
class NullStone(Ostone):
def __init__(self, client, x, y):
super(self.__class__, self).__init__(client, x, y, state=False,
Stroke=Brushes.Gray, Fill=None)
占有できない(先手/後手のどらちも)領地を表わします。